It was a
brilliant casting. As the Orc scouting
party dared to enter the grounds of the Order of the White
River, they were observed by an advanced student returning from
his early-morning cleansing in the refreshing waters. As his fellow mages were too fond of the
comforts and servants of their chambers, he was alone. As the trespassers slinked past the
reflecting pool in the outer gardens, they were beset upon by ghastly, rotting
images of themselves, too long in the grave, from the surface of the
water.
The magic
flowed from Ankhan easily, effortlessly.
He reveled in the dismay and panic that sent the unwelcome guests
fleeing out into the plains. Then, it
took hold of him. Something flowed from
the living mana of that spell into his consciousness. It was a window, perhaps; maybe a
foreshadowing or even a brief but chilling connection with the other side. A dark force met his gaze and the sight of it
took the color from his eyes.
Brushing away
his single-handed defense of the community, the masters were quick to point out
Ankhan’s boldness. Their smug and
disapproving tone never failed to infuriate him. Surely, he would be quoted as the example of
inappropriate scholarly methods in all the forthcoming lectures, again.
Since his arrival
at age four, he was trouble. His peasant
parents, of unknown origin, recognized his gifts. Leaving them with the Order was visibly
painful, but they could not hope to care for him nearly as well as the wise and
learned brothers of the mystical ways.
All that remains of them, now, is found in Ahkhan’s olive skin and quick
temper. These traits and his
incorrigible mischief set him apart from all of the other students. His friends and classmates were never
disappointed by his antics, though.
Sometimes, he even took the blame for someone else’s mayhem to keep them
from harm. They soon learned to trust
and admire him.
For years, he
has felt the corruption creeping into the workings of the world. He senses it when he manipulates the mana to
his will, bringing forth all manner of beast and phantom. The more he uses his power, the more the
creatures of this world shun him. Now,
he is forbidden to enter the stables for the unease that he brings. He hasn’t seen one of the dozens of cats of
the Order, favorite familiars of the mages, in two years. Yet, the masters dismiss his concerns as one
might fan smoke from a room. They say
his worries are as one of his illusions; without form or substance. Too long have Ankhan’s masters submitted to
the rituals and rulings of the Order.
They no longer feel the living mana, but use it only as a potter uses
clay. They’ve lost their true ties to
the arts. They are blind.
It is time to
leave. Ankhan has learned all that he
can from the Order of the White River. Severing all ties, he dismisses the lost
masters and their hidebound lecturing. He makes his way into the larger world
to learn the source of this corruption and seek out the magical artifacts of
legend to assist him. Into the city of Ostwin he travels,
seeking rumors and tales. He seeks to
reveal this evil and pull it from the earth.
Thus, he makes his way through the world. He’s a wizard, mind you…
Ankhan was awarded 2 bonus cp's before play began for creating a backstory.
ReplyDeleteFor play during the first session, Ankhan earned 2cp's. One of these must be allocated to Ankhan, the other may be allocated to any character the player wishes.
ReplyDelete