So to begin our campaign, we are looking at having at least four players, each with 1-3 characters to start with.
The characters should be one of the basic class templates found in DF-1 Adventurers:
- Barbarian
- Bard
- Cleric
- Druid
- Holy Warrior
- Knight
- Martial Artist
- Scout
- Swashbuckler
- Thief
- Wizard
...and may include a racial template chosen from either the "Civilized" or "Barbaric" lists provided below. Beyond this, the character should follow the class template completely with no deviation beyond what choices are provided in the write-up.
Civilized Races
- Dwarf
- High Elf
- Mountain Elf
- Sea Elf
- Winged Elf
- Wood Elf
- Gnome
- Celestial
- Infused (Any)
- Halfling
- Dragon Blooded
Barbaric Races
- Coleopteran
- Corpse-Eater
- Dark One
- Half-Orc
- Infernal
- Elder Spawn
- Half-Ogre
- Lizard Man
- Wildman
Monstrous Races
- Gargoyle
- Goblin
- Hobgoblin
- Orc
- Minotaur
- Ogre
- Troll
For the future, we will open up access to the more advanced class templates given in later DF supplements as well as the possibility of having a monstrous race "anti-party" working to undo all the good the regular characters have been doing.
That should be enough for all, next I will begin providing some broad setting information so players can have a better idea of how to fix their characters in the world.
That should be enough for all, next I will begin providing some broad setting information so players can have a better idea of how to fix their characters in the world.
No comments:
Post a Comment